LookAtCamera
Function Definitions
Select the function name from below to jump directly to it on this page.
protected virtual void Update()
Just always look at the main camera. If it’s unable to find a suitable camera in the scene then it will find the owner player and origent to look at his head bone. This is to account for when the main camera is deactivated when the owning player is looking through a scope.
| Expose Value | Overrideable | Returns |
|---|---|---|
| protected | True | Does not return anything |
No parameters