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EnableIfTeam

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Parameter Definitions

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checkType
items
teamName


checkType

ForEveryone=Does the NetworkManager teamName variable match this teamName variable?\nā€
IfOwner=Are you the master client and does the NetworkManager teamName variable match this teamName variable?\nā€
IfNotOwner=Are you NOT the master client and does the NetworkManager teamName variable match this teamName variable?

Exposed Value Type Default Value
protected ChangeType ChangeType.ForEveryone

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items

List of items to enable or disable.

Exposed Value Type Default Value
protected GameObject[] new GameObject[] { }

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teamName

Enable the selected items if you are on the team name.

Exposed Value Type Default Value
protected string ā€ā€

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Function Definitions

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EnableItems
Update


protected virtual void EnableItems(bool isEnabled)

Enable all the items or disable all the items based on the input value.

Expose Value Overrideable Returns
protected True Does not return anything
Parameter Name Description
isEnabled bool type, enable all the items?

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protected virtual void Update()

Enable or disable the objects dynamically if the specified settings match.

Expose Value Overrideable Returns
protected True Does not return anything

No parameters

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