GenericEventCaller
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Parameter Definitions
Select the parameter name from below to jump directly to it on this page.
EventsToCall
onAwake
onDisable
onEnable
onStart
EventsToCall
UnityEvent. List of user-defined events to call based on the specified settings.
| Exposed Value | Type | Default Value |
|---|---|---|
| protected | UnityEvent | new UnityEvent() |
onAwake
Call these events when this objects calls onAwake (before on start)
| Exposed Value | Type | Default Value |
|---|---|---|
| protected | bool | false |
onDisable
Call these events when this gameobject is disabled
| Exposed Value | Type | Default Value |
|---|---|---|
| protected | bool | false |
onEnable
Call these events when this gameobject is enabled.
| Exposed Value | Type | Default Value |
|---|---|---|
| protected | bool | false |
onStart
Call these events when starting this object
| Exposed Value | Type | Default Value |
|---|---|---|
| protected | bool | false |
Function Definitions
Select the function name from below to jump directly to it on this page.
Awake
OnDisable
OnEnable
Start
protected virtual void Awake()
If the
onAwakeis true it will call theEventsToCallUnityEvent.
| Expose Value | Overrideable | Returns |
|---|---|---|
| protected | True | Does not return anything |
No parameters
protected virtual void OnDisable()
If the
onDisableis true it will call theEventsToCallUnityEvent.
| Expose Value | Overrideable | Returns |
|---|---|---|
| protected | True | Does not return anything |
No parameters
protected virtual void OnEnable()
If the
onEnableis true it will call theEventsToCallUnityEvent.
| Expose Value | Overrideable | Returns |
|---|---|---|
| protected | True | Does not return anything |
No parameters
protected virtual void Start()
If the
onStartis true it will call theEventsToCallUnityEvent.
| Expose Value | Overrideable | Returns |
|---|---|---|
| protected | True | Does not return anything |
No parameters