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GenericEventCaller

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Parameter Definitions

Select the parameter name from below to jump directly to it on this page.

EventsToCall
onAwake
onDisable
onEnable
onStart


EventsToCall

UnityEvent. List of user-defined events to call based on the specified settings.

Exposed Value Type Default Value
protected UnityEvent new UnityEvent()

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onAwake

Call these events when this objects calls onAwake (before on start)

Exposed Value Type Default Value
protected bool false

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onDisable

Call these events when this gameobject is disabled

Exposed Value Type Default Value
protected bool false

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onEnable

Call these events when this gameobject is enabled.

Exposed Value Type Default Value
protected bool false

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onStart

Call these events when starting this object

Exposed Value Type Default Value
protected bool false

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Function Definitions

Select the function name from below to jump directly to it on this page.

Awake
OnDisable
OnEnable
Start


protected virtual void Awake()

If the onAwake is true it will call the EventsToCall UnityEvent.

Expose Value Overrideable Returns
protected True Does not return anything

No parameters

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protected virtual void OnDisable()

If the onDisable is true it will call the EventsToCall UnityEvent.

Expose Value Overrideable Returns
protected True Does not return anything

No parameters

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protected virtual void OnEnable()

If the onEnable is true it will call the EventsToCall UnityEvent.

Expose Value Overrideable Returns
protected True Does not return anything

No parameters

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protected virtual void Start()

If the onStart is true it will call the EventsToCall UnityEvent.

Expose Value Overrideable Returns
protected True Does not return anything

No parameters

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