MP_vMeleeCombatInput
Function Definitions
Select the function name from below to jump directly to it on this page.
BreakAttack
OnDisableAttack
OnEnableAttack
OnReceiveAttack
OnRecoil
ResetAttackTriggers
TriggerStrongAttack
TriggerWeakAttack
public override void BreakAttack(int breakAtkID)
This makes this action only callable by the owner and networked players will not react to the input of the owner players.
| Expose Value | Overrideable | Returns |
|---|---|---|
| public | True | Does not return anything |
No parameters
public override void OnDisableAttack()
This makes this action only callable by the owner and networked players will not react to the input of the owner players.
| Expose Value | Overrideable | Returns |
|---|---|---|
| public | True | Does not return anything |
No parameters
public override void OnEnableAttack()
This makes this action only callable by the owner and networked players will not react to the input of the owner players.
| Expose Value | Overrideable | Returns |
|---|---|---|
| public | True | Does not return anything |
No parameters
public override void OnReceiveAttack(vDamage damage, vIMeleeFighter attacker)
This makes this action only callable by the owner and networked players will not react to the input of the owner players.
| Expose Value | Overrideable | Returns |
|---|---|---|
| public | True | Does not return anything |
No parameters
public override void OnRecoil(int recoilID)
When the owner player recoils it calls
SetTriggersRPC andResetTriggersRPC for all network players to mimic what the owner player is doing.
| Expose Value | Overrideable | Returns |
|---|---|---|
| public | True | Does not return anything |
| Parameter Name | Description |
|---|---|
| recoilID | *No found decription |
public override void ResetAttackTriggers()
This makes this action only callable by the owner and networked players will not react to the input of the owner players. Also Calls the
ResetTriggerswithWeakAttackandStrongAttackover the network for the networked players to execute.
| Expose Value | Overrideable | Returns |
|---|---|---|
| public | True | Does not return anything |
No parameters
public override void TriggerStrongAttack()
When the owner makes a weak attack it calls
SetTriggersRPC which has the network players make a strong attack to mimic what the owner player is doing.
| Expose Value | Overrideable | Returns |
|---|---|---|
| public | True | Does not return anything |
No parameters
public override void TriggerWeakAttack()
When the owner makes a weak attack it calls
SetTriggersRPC which has the network players make a weak attack to mimic what the owner player is doing.
| Expose Value | Overrideable | Returns |
|---|---|---|
| public | True | Does not return anything |
No parameters