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MP_vMeleeCombatInput

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Function Definitions

Select the function name from below to jump directly to it on this page.

BreakAttack
OnDisableAttack
OnEnableAttack
OnReceiveAttack
OnRecoil
ResetAttackTriggers
TriggerStrongAttack
TriggerWeakAttack


public override void BreakAttack(int breakAtkID)

This makes this action only callable by the owner and networked players will not react to the input of the owner players.

Expose Value Overrideable Returns
public True Does not return anything

No parameters

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public override void OnDisableAttack()

This makes this action only callable by the owner and networked players will not react to the input of the owner players.

Expose Value Overrideable Returns
public True Does not return anything

No parameters

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public override void OnEnableAttack()

This makes this action only callable by the owner and networked players will not react to the input of the owner players.

Expose Value Overrideable Returns
public True Does not return anything

No parameters

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public override void OnReceiveAttack(vDamage damage, vIMeleeFighter attacker)

This makes this action only callable by the owner and networked players will not react to the input of the owner players.

Expose Value Overrideable Returns
public True Does not return anything

No parameters

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public override void OnRecoil(int recoilID)

When the owner player recoils it calls SetTriggers RPC and ResetTriggers RPC for all network players to mimic what the owner player is doing.

Expose Value Overrideable Returns
public True Does not return anything
Parameter Name Description
recoilID *No found decription

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public override void ResetAttackTriggers()

This makes this action only callable by the owner and networked players will not react to the input of the owner players. Also Calls the ResetTriggers with WeakAttack and StrongAttack over the network for the networked players to execute.

Expose Value Overrideable Returns
public True Does not return anything

No parameters

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public override void TriggerStrongAttack()

When the owner makes a weak attack it calls SetTriggers RPC which has the network players make a strong attack to mimic what the owner player is doing.

Expose Value Overrideable Returns
public True Does not return anything

No parameters

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public override void TriggerWeakAttack()

When the owner makes a weak attack it calls SetTriggers RPC which has the network players make a weak attack to mimic what the owner player is doing.

Expose Value Overrideable Returns
public True Does not return anything

No parameters

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