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MP_ShooterWeapon

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Function Definitions

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SendNetworkShot
Start


public virtual void SendNetworkShot()

(Legacy) This simply returns and is no longer used but is kept as to not break current unity events that reference this. This logic has now been integrated into the MP_ShooterMeleeInput component.

Expose Value Overrideable Returns
public True Does not return anything

No parameters

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protected override void Start()

Assign the MP_vShooterManager component that should be in the root of this object

Expose Value Overrideable Returns
protected True Does not return anything

No parameters

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