MP_ShooterWeapon
Function Definitions
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public virtual void SendNetworkShot()
(Legacy) This simply returns and is no longer used but is kept as to not break current unity events that reference this. This logic has now been integrated into the MP_ShooterMeleeInput component.
| Expose Value | Overrideable | Returns |
|---|---|---|
| public | True | Does not return anything |
No parameters
protected override void Start()
Assign the MP_vShooterManager component that should be in the root of this object
| Expose Value | Overrideable | Returns |
|---|---|---|
| protected | True | Does not return anything |
No parameters