MP_Projectile
Function Definitions
Select the function name from below to jump directly to it on this page.
public void TeamDamageCheck(vDamage damage)
Will make the damage zero if you’re hitting a teammate and team damage is set to false in the NetworkManager.
| Expose Value | Overrideable | Returns |
|---|---|---|
| public | False | Does not return anything |
| Parameter Name | Description |
|---|---|
| damage | vDamage type, Contains sender and receiver to determine teams. |