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ProximityAudioSource

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Parameter Definitions

Select the parameter name from below to jump directly to it on this page.

canPlay
fadeIn
fadeSpeed
setVolume
source


canPlay

Can this audio source play sound?

Exposed Value Type Default Value
public bool false

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fadeIn

Not modifiable in the inspector. If you want to start fading in or out the sound. True = Fade in, False = Fade out

Exposed Value Type Default Value
public bool false

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fadeSpeed

How fast to fade in/out music. Higher values = Faster

Exposed Value Type Default Value
public float 0.25f

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setVolume

Not modifiable in the inspector. This is modified by other scripts setting its starting volume.

Exposed Value Type Default Value
public float 0

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source

The source where the sound will be played from.

Exposed Value Type Default Value
public AudioSource None

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Function Definitions

Select the function name from below to jump directly to it on this page.

Start
Update


private void Start()

Automatically sets the AudioSource to loop its sound.

Expose Value Overrideable Returns
private False Does not return anything

No parameters

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private void Update()

Will fade in the sound if the setVolume is greater than zero and it is allowed to play. Will also fade out the sound if the setVolume is lower than the current volume and is allowed to player. Otherwise if it’s zero it will stop the sound.

Expose Value Overrideable Returns
private False Does not return anything

No parameters

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