Free Unity C# Script library used to make a full Unity3d game.
File has no description.
List of variables that you can modify in the inspector.
Access | Name | Type | Default Value | Description |
---|---|---|---|---|
private | GameObject[] equipedWeapons | GameObject[2] | No description. | |
private | GameObject[] availableWeapons | no default | No description. | |
private | GameObject[] dropWeapons | no default | No description. | |
private | cycleWeaponWait | float | 0.25f | No description. |
private | dropWeaponWait | float | 2.00f | No description. |
private | dropPosition | Transform | no default | No description. |
private | ignoreSlot1 | bool | false | No description. |
private | replaceWeapons | bool | true | No description. |
public | canEquipWeapons | bool | true | No description. |
private | invFullMsg | string | first.” | No description. |
public | GetCurrentEquippedWeapon() { | GameObject | no default | No description. |
public | FindOpenSlot() { | int | no default | No description. |