Free Unity C# Script library used to make a full Unity3d game.
File has no description.
List of variables that you can modify in the inspector.
| Access | Name | Type | Default Value | Description |
|---|---|---|---|---|
| private | GameObject[] equipedWeapons | GameObject[2] | No description. | |
| private | GameObject[] availableWeapons | no default | No description. | |
| private | GameObject[] dropWeapons | no default | No description. | |
| private | cycleWeaponWait | float | 0.25f | No description. |
| private | dropWeaponWait | float | 2.00f | No description. |
| private | dropPosition | Transform | no default | No description. |
| private | ignoreSlot1 | bool | false | No description. |
| private | replaceWeapons | bool | true | No description. |
| public | canEquipWeapons | bool | true | No description. |
| private | invFullMsg | string | first.” | No description. |
| public | GetCurrentEquippedWeapon() { | GameObject | no default | No description. |
| public | FindOpenSlot() { | int | no default | No description. |