Free Unity C# Script library used to make a full Unity3d game.
File has no description.
List of variables that you can modify in the inspector.
Access | Name | Type | Default Value | Description |
---|---|---|---|---|
public | anims | Animator[] | null | No description. |
public | deathNumbers | float[] | null | No description. |
public | ragdollDeath | bool | true | No description. |
public | delayRagdollEffects | float | 0.0f | No description. |
public | parentCameraOnDeath | Transform | null | No description. |
public | displayEffects | bool | true | No description. |
public | SplatterEffects | RainCameraController | null | No description. |
public | BloodCorners | RainCameraController | null | No description. |
public | guiOnHit | Texture2D | null | No description. |
public | guiFadeSpeed | float | 2.0f | No description. |
public | lastDamager | GameObject | null | No description. |
public | health | float | 100.0f | No description. |
public | maxHealth | float | 100.0f | No description. |
public | regeneration | float | 0.0f | No description. |
public | player | Camera | null | No description. |
public | changeTagInChildren | bool | false | No description. |
public | changeLayerInChildren | bool | true | No description. |
public | changeTagOnDeath | string | “Untagged” | No description. |
public | changeLayerOnDeath | string | “Dead” | No description. |
public | destroyOnDeath | bool | false | No description. |
public | destroyWait | float | 120.0f | No description. |
public | eventsOnDeath | UnityEvent | no default | No description. |
public | OnDamaged | UnityEvent | no default | No description. |
public | volume | float | 0.5f | No description. |
public | audioSource | AudioSource | null | No description. |
public | hitSounds | AudioClip[] | null | No description. |
public | gainHealthSounds | AudioClip[] | null | No description. |
public | deathSounds | AudioClip[] | null | No description. |
public | showHealth | bool | false | No description. |
public | detectDirHit | bool | false | No description. |
public | applyDamage | bool | false | No description. |
public | applyHealth | bool | false | No description. |
private | isPlayer | bool | false | No description. |
private | baseSettings | HealthSettings | no default | No description. |
private | ui | HealthUI | no default | No description. |
private | animations | HealthAnimators | no default | No description. |
private | sounds | HealthSounds | no default | No description. |
private | memory | HealthMemory | no default | No description. |
private | debugging | HealthDebugging | no default | No description. |
public | GetHealth() { | float | no default | No description. |
public | GetRegeneration() { | float | no default | No description. |
public | GetMaxHealth() | float | no default | No description. |
public | GetLastDamager() | GameObject | no default | No description. |