Free Unity C# Script library used to make a full Unity3d game.
File has no description.
List of variables that you can modify in the inspector.
| Access | Name | Type | Default Value | Description |
|---|---|---|---|---|
| public | anims | Animator[] | null | No description. |
| public | deathNumbers | float[] | null | No description. |
| public | ragdollDeath | bool | true | No description. |
| public | delayRagdollEffects | float | 0.0f | No description. |
| public | parentCameraOnDeath | Transform | null | No description. |
| public | displayEffects | bool | true | No description. |
| public | SplatterEffects | RainCameraController | null | No description. |
| public | BloodCorners | RainCameraController | null | No description. |
| public | guiOnHit | Texture2D | null | No description. |
| public | guiFadeSpeed | float | 2.0f | No description. |
| public | lastDamager | GameObject | null | No description. |
| public | health | float | 100.0f | No description. |
| public | maxHealth | float | 100.0f | No description. |
| public | regeneration | float | 0.0f | No description. |
| public | player | Camera | null | No description. |
| public | changeTagInChildren | bool | false | No description. |
| public | changeLayerInChildren | bool | true | No description. |
| public | changeTagOnDeath | string | “Untagged” | No description. |
| public | changeLayerOnDeath | string | “Dead” | No description. |
| public | destroyOnDeath | bool | false | No description. |
| public | destroyWait | float | 120.0f | No description. |
| public | eventsOnDeath | UnityEvent | no default | No description. |
| public | OnDamaged | UnityEvent | no default | No description. |
| public | volume | float | 0.5f | No description. |
| public | audioSource | AudioSource | null | No description. |
| public | hitSounds | AudioClip[] | null | No description. |
| public | gainHealthSounds | AudioClip[] | null | No description. |
| public | deathSounds | AudioClip[] | null | No description. |
| public | showHealth | bool | false | No description. |
| public | detectDirHit | bool | false | No description. |
| public | applyDamage | bool | false | No description. |
| public | applyHealth | bool | false | No description. |
| private | isPlayer | bool | false | No description. |
| private | baseSettings | HealthSettings | no default | No description. |
| private | ui | HealthUI | no default | No description. |
| private | animations | HealthAnimators | no default | No description. |
| private | sounds | HealthSounds | no default | No description. |
| private | memory | HealthMemory | no default | No description. |
| private | debugging | HealthDebugging | no default | No description. |
| public | GetHealth() { | float | no default | No description. |
| public | GetRegeneration() { | float | no default | No description. |
| public | GetMaxHealth() | float | no default | No description. |
| public | GetLastDamager() | GameObject | no default | No description. |