Free Unity C# Script library used to make a full Unity3d game.
Script used to make the head or eyes smoothly look toward target.
Original script found here: http://wiki.unity3d.com/index.php/HeadLookController
List of variables that you can modify in the inspector.
Access | Name | Type | Default Value | Description |
---|---|---|---|---|
public | first | Transform | no default | No description. |
public | last | Transform | no default | No description. |
public | thresholdAngleDifference | float | 0 | No description. |
public | bendingMultiplier | float | 0.6f | No description. |
public | maxAngleDifference | float | 30 | No description. |
public | maxBendingAngle | float | 80 | No description. |
public | responsiveness | float | 5 | No description. |
public | joint | Transform | no default | No description. |
public | effect | float | 0 | No description. |
public | lockToPlayer | bool | true | No description. |
public | currentTarget | Transform | null | No description. |
public | rootNode | Transform | no default | No description. |
public | segments | BendingSegment[] | no default | No description. |
public | nonAffectedJoints | NonAffectedJoints[] | no default | No description. |
public | headLookVector | Vector3 | Vector3.forward | No description. |
public | headUpVector | Vector3 | Vector3.up | No description. |
public | target | Vector3 | Vector3.zero | No description. |
public | effect | float | 1 | No description. |
public | overrideAnimation | bool | false | No description. |