Free Unity C# Script library used to make a full Unity3d game.
File has no description.
List of variables that you can modify in the inspector.
| Access | Name | Type | Default Value | Description |
|---|---|---|---|---|
| public | death | string[] | null | No description. |
| public | hurt | string[] | null | No description. |
| public | idle | string | null | No description. |
| public | walk | string | null | No description. |
| public | run | string | null | No description. |
| public | fall | string | null | No description. |
| public | walk_speed | float | 0.05f | No description. |
| public | run_speed | float | 3.0f | No description. |
| public | VelX | string | “velocityX” | No description. |
| public | VelZ | string | “velocityZ” | No description. |
| public | moveSpeed | string | “moveSpeed” | No description. |
| public | rotation | string | “rotation” | No description. |
| public | grounded | string | “grounded” | No description. |
| public | damaged | string | “damaged” | No description. |
| public | dead | string | “dead” | No description. |
| private | animator | Animator | null | No description. |
| private | animationcomp | Animation | null | No description. |
| private | animList | SyncAnimations | no default | No description. |
| private | animatorNames | SyncAnimNames | no default | No description. |
| public | updateEveryXFrames | int | 3 | No description. |
| public | agent | NavMeshAgent | null | No description. |
| public | body | Rigidbody | null | No description. |
| public | multiplyVelocity | float | 0.0f | No description. |
| public | health | Health | null | No description. |
| public | groundRaycast | Transform | null | No description. |
| public | ignoreGroundCheck | bool | false | No description. |
| public | syncGroundState | bool | true | No description. |
| public | syncColliderHeight | bool | true | No description. |
| public | syncMovement | bool | true | No description. |
| public | syncRotation | bool | true | No description. |
| public | syncHealth | bool | true | No description. |