Free Unity C# Script library used to make a full Unity3d game.
File has no description.
List of variables that you can modify in the inspector.
Access | Name | Type | Default Value | Description |
---|---|---|---|---|
public | death | string[] | null | No description. |
public | hurt | string[] | null | No description. |
public | idle | string | null | No description. |
public | walk | string | null | No description. |
public | run | string | null | No description. |
public | fall | string | null | No description. |
public | walk_speed | float | 0.05f | No description. |
public | run_speed | float | 3.0f | No description. |
public | VelX | string | “velocityX” | No description. |
public | VelZ | string | “velocityZ” | No description. |
public | moveSpeed | string | “moveSpeed” | No description. |
public | rotation | string | “rotation” | No description. |
public | grounded | string | “grounded” | No description. |
public | damaged | string | “damaged” | No description. |
public | dead | string | “dead” | No description. |
private | animator | Animator | null | No description. |
private | animationcomp | Animation | null | No description. |
private | animList | SyncAnimations | no default | No description. |
private | animatorNames | SyncAnimNames | no default | No description. |
public | updateEveryXFrames | int | 3 | No description. |
public | agent | NavMeshAgent | null | No description. |
public | body | Rigidbody | null | No description. |
public | multiplyVelocity | float | 0.0f | No description. |
public | health | Health | null | No description. |
public | groundRaycast | Transform | null | No description. |
public | ignoreGroundCheck | bool | false | No description. |
public | syncGroundState | bool | true | No description. |
public | syncColliderHeight | bool | true | No description. |
public | syncMovement | bool | true | No description. |
public | syncRotation | bool | true | No description. |
public | syncHealth | bool | true | No description. |