Free Unity C# Script library used to make a full Unity3d game.
File has no description.
List of variables that you can modify in the inspector.
Access | Name | Type | Default Value | Description |
---|---|---|---|---|
public | muzzleFlash | ParticleSystem | null | No description. |
public | bodyHit | ParticleSystem | null | No description. |
public | heal | ParticleSystem | null | No description. |
public | anim | Animator | null | No description. |
public | rangeAttacks | float[] | float[1]{1.0f} | No description. |
public | standAttacks | float[] | float[9]{0.1818182f,0.2727273f,0.3636364f,0.4545455f,0.5454546f,0.7272727f,0.8181818f,0.9090909f,1.0f} | No description. |
public | crouchAttacks | float[] | float[2]{0.0f,1.0f} | No description. |
public | standBlock | float[] | } | No description. |
public | takedownAttack | float[] | float[12]{0.0f,0.09090f,0.18181f,0.27272f,0.363636f,0.454545f,0.545454f,0.636363f,0.727272f,0.818181f,0.909090f,1.0f} | No description. |
public | hostile | string | “hostile” | No description. |
public | suspicious | string | “suspicious” | No description. |
public | sneak | string | “sneak” | No description. |
public | climbing | string | “climbing” | No description. |
public | rangeAttackTrigger | string | “rangeAttack” | No description. |
public | meleeAttackTrigger | string | “melee” | No description. |
public | blockNumber | string | “blockNumber” | No description. |
public | climbNumber | string | “climbNumber” | No description. |
public | takedownNumber | string | “takedownNumber” | No description. |
public | meleeNumber | string | “meleeNumber” | No description. |
public | rangeNumber | string | “rangeNumber” | No description. |
public | deadNumber | string | “deadNumber” | No description. |
public | damagedNumber | string | “damagedNumber” | No description. |
public | weaponSource | AudioSource | null | No description. |
public | weaponSounds | AudioClip[] | null | No description. |
private | AIVisuals visuals | AIVisuals() | No description. | |
private | AIAnimator animator | AIAnimator() | No description. | |
private | AISounds sounds | AISounds() | No description. | |
private | memory | AIMemory | null | No description. |
private | isDebugging | bool | false | No description. |
public | GetNearestPlayer() | GameObject | no default | No description. |
public | GetWeaponSoundSource() | AudioSource | no default | No description. |
public | GetWeaponSound() | AudioClip | no default | No description. |
public | GetWeapounSoundsLength() | int | no default | No description. |